agents evolved in reya demonstrated capabilities of exploring, charging towards targets, and shooting at them, when the evolution occours on the same grid. if each genome gets a unique grid, however, their lack of generalizablity almost halts improve ... read more →
I wrote a lua FFI for thimni, called limni. It is not nearly finished, as it lacks support for a few helper functionality and is restricted to 2D and 3D. It is a very simple binding (only about 250 LOC). I wrote a little example for it in LOVE. I ini ... read more →
REPO: https://codeberg.org/0x177/LSNN I have been thinking about ways to simulate spiking neural networks besides the typical implementations (particularly custom hardware) and found it very inconvenient that usually spiking neural networks allow for ... read more →
I have been working on implementing block-based optimizations for rqism, that divide the statevector into blocks depending on the type of gate to efficiently implement that gate directly, avoiding the complex linear algebra of quantum gate applicatio ... read more →
i hacked together a small demo for thimni. the player is a capsule shape that can shoot bombs to destruct the fractal controls: WASD: forward, right, left, backward space: jump left click: shoot bomb downloads linux: https://drive.proton.me/urls/0B ... read more →
a system where each cell tries to clamp its local entropy in a range. got the idea while working on my AdS/CFT emergent gravity simulation (WIP, unpublished as of the time i am writing this, probably never finishing it :3) algorithm i am losing my sa ... read more →
I wrote an implementation of collision with a menger sponge using thimni and it works surprisingly well! I added a benchmark for them and 100 random menger sponges colliding takes an average of 100 milliseconds. here is a link to the result read more →
I have been toying around with an expiremental algorithm for SDF collision detection and resolution. The algorithm seems fairly performant and does not use voxelization, traingulation, or polygonization. Explaination The algorithm utilizes a propert ... read more →
Spheres are not a stress test, but it does run in 5 milliseconds. Also, as it turns out, the step in the algorithm where the n-d spheres are filtered should be single threaded. this is quite counter intuitive, and might be caused by the simplicity of ... read more →