This is a continuously updated article, that I will keep on the top of the webpage. It contains links to all PDFs (and hopefully publications in the future) uploaded here. Thimni PDF: link SQ-SVM PDF: PDF link read more →
I made a new(? might be old but buried) algorithm(? idk what this thing is tbh) for rendering point clouds as surfaces. It is mean to be used in augmentation with my SDF to point cloud convsesion algorithm. It works by representing each point as a pl ... read more →
i hacked together a small demo for thimni. the player is a capsule shape that can shoot bombs to destruct the fractal controls: WASD: forward, right, left, backward space: jump left click: shoot bomb downloads linux: https://drive.proton.me/urls/0B ... read more →
I wrote an implementation of collision with a menger sponge using thimni and it works surprisingly well! I added a benchmark for them and 100 random menger sponges colliding takes an average of 100 milliseconds. here is a link to the result read more →
I have been toying around with an expiremental algorithm for SDF collision detection and resolution. I have not seen anything like it, but i am still not sure if it is novel. The algorithm seems fairly performant and does not use voxelization, train ... read more →
Spheres are not a stress test, but it does run in 5 milliseconds. Also, as it turns out, the step in the algorithm where the n-d spheres are filtered should be single threaded. this is quite counter intuitive, and might be caused by the simplicity of ... read more →