This is a continuously updated article, that I will keep on the top of the webpage. It contains links to all PDFs (and hopefully publications in the future) uploaded here. Thimni PDF: link SQ-SVM PDF: PDF link read more →
i hacked together a small demo for thimni. the player is a capsule shape that can shoot bombs to destruct the fractal controls: WASD: forward, right, left, backward space: jump left click: shoot bomb downloads linux: https://drive.proton.me/urls/0B ... read more →
I wrote an implementation of collision with a menger sponge using thimni and it works surprisingly well! I added a benchmark for them and 100 random menger sponges colliding takes an average of 100 milliseconds. here is a link to the result read more →
I have been toying around with an expiremental algorithm for SDF collision detection and resolution. I have not seen anything like it, but i am still not sure if it is novel. The algorithm seems fairly performant and does not use voxelization, train ... read more →
Spheres are not a stress test, but it does run in 5 milliseconds. Also, as it turns out, the step in the algorithm where the n-d spheres are filtered should be single threaded. this is quite counter intuitive, and might be caused by the simplicity of ... read more →