I have been toying around with an expiremental algorithm for SDF collision detection and resolution. The algorithm seems fairly performant and does not use voxelization, traingulation, or polygonization. Explaination The algorithm utilizes a propert ... read more →
Spheres are not a stress test, but it does run in 5 milliseconds. Also, as it turns out, the step in the algorithm where the n-d spheres are filtered should be single threaded. this is quite counter intuitive, and might be caused by the simplicity of ... read more →